And the top Slamdance ’06 games are… | ParkRecord.com
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And the top Slamdance ’06 games are…

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The second annual Guerilla Gamemaker Competition at the Slamdance Film Festival turned out 12 innovative and compelling games, according to Game Competition Manager Sam Roberts.

"We had a lot of traffic for the Gamemaker Competition this year," he said. "We often ran into the problem of the space being too small, in fact."

The following indie gamemaker winners, like their film counterparts, had limited budgets and juggled game design with jobs that pay the bills.

The five winners won prize packages, some of which featured public relation services, free sound and audio design work, free composition and software packages to help them with their future game development:

Slamdance GGC Grand Jury Sparky Award

An award deemed by the GGC jury to be the strongest all-around game in the competition.

Winner: "Fa ade" by Procedural Arts, an "interactive drama" where the player enters the home of Trip and Grace, two longtime friends of the player having issues with their marriage to one another. When the evening at their apartment begins to turn ugly, the players object is to untangle the issues using the right words.

"You basically type things in and the program interprets the words and the characters react to it," Roberts explains. "In the end, sometimes [Grace or Trip] storms off or sometimes they kick you out of the apartment and sometimes they reconcile.

Roberts says the gamemakers, both Georgia Tech associate professors, took five years writing their own programming language. Slamdance GGC Audience Sparky Award

The audience’s favorite game pick.

Winner: "N" by Metanet Software. The company describes the game as "a 2D puzzle which adds modern physics simulation to classical gameplay."

The two Toronto-based gamemakers who developed the game, claim it has the addictiveness of Tetris, the simplicity of Pacman and the intangible hilarity of Ninja Dismemberment. Slamdance GGC Student Physics Award

Honors technology in artificial intelligence and core technology.

Winner: Rumble Box by DigiPen Institute of Technology: Insert Coin. Rumble Box is game that challenges players to fight ninjas, bombs and thugs to escape the box. Slamdance GGC Student Philosophy Award

Recognizes artistic achievement in games.

Winner: "Cloud" by Cloud, a game that allows players to fly through the air amidst the clouds. Slamdance GGC PopCpa Casual Game Award An award for the most addictive, downloadable game (think "Tetris" says Roberts)

Winner: "Odyssey" by Liquid Dragon Studios. Players are asked to get Odysseus home from the Trojan War over the ocean waves.


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